A = (0, 0.38)
B = (-1.94, 0.8200000000000001)
C = (2.46, 4.54)
a = Ray(B, A)
b = Ray(B, C)
c = AngularBisector(A, B, C)
P = Point(c)
α = Angle(P, B, C)
β = Angle(A, B, P)